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Upcoming Eyeshot releases

Eyeshot 11

Planned for Q4 2017

We operate in a dynamic environment, and things are subject to change. The information provided on this page is intended to outline the general devDept Software products direction. It is intended for informational purposes only and should not be relied upon when making any purchasing decision. The development, releases and timing of any features or functionality described for devDept Software products remains at the sole discretion of devDept Software. This roadmap does not represent a commitment, obligation or promise to deliver any products to the customer at any time.

Priority Feature Description Product
Progress Preview
C UWP Universal Windows Platform support All 0%  
A File format Implementation of a proprietary versioned binary file format. It will support geometry, geometry + tessellation and tessellation only read/write. All 40%  
C G-Code The ability to load G-Code files as a collection of LinearPath objects All 0%  
A Special surfaces Reduced memory footprint of special surfaces Ultimate 0%  
A Regen The entities regen on a separate thread that doesn't block the UI with progress bar All 20%  
C 3DS 3D Studio Max file format import All 0%  
C OIT Order Independent Transparency All 0%  
C Ambient occlusion Screen space ambient occlusion All 0%  
C Collision detection The ability to quickly identify collision detection between scene objects All 10%  
A Large assembly drawing A number of optimizations to improve the drawing and simplification of large assemblies All 10%  
A IFC IFC file format import All 10%