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Upcoming Eyeshot releases

Eyeshot 13

Planned for Q4 2019

We operate in a dynamic environment, and things are subject to change. The information provided on this page is intended to outline the general devDept Software products direction. It is intended for informational purposes only and should not be relied upon when making any purchasing decision. The development, releases and timing of any features or functionality described for devDept Software products remains at the sole discretion of devDept Software. This roadmap does not represent a commitment, obligation or promise to deliver any products to the customer at any time.

Priority Feature Description Product
Progress Preview
B Volume Meshing The ability to convert a Brep object to a FemMesh of TET4 or TET10 Fem? 60%  
A Tangent Intersection The support for tangent intersections in Brep booleans Ultimate 0%  
B Object snapping Meaningful point snapping in Drawings views for dimensioning All 40%  
B .NET Core Portability to .NET Core platform assessment All 0%  
C G-Code The ability to load G-Code files as a new entity called Toolpath All 100%  
C Lazy loading of huge models The ability to load only the file structure (in terms of part names or layers) of huge assemblies/drawings and load only the desired geometry All 20%  
A CNC The ability to generate basic 3x machining for roughing and finishing with support for flat, bull and ball end mills. All 70%  
C Load cases Support for multiple load cases and out-of-core computations Fem? 20%  
C UI Automation The support for functional UI testing All 100%  
C massUnitType enum The methods GetLength(), GetPerimeter(), GetArea() and GetMass() for all entities/faces/edges/curve with proper linear and mass unit support. All 100%  
C Web samples WebForms and ASP.NET MVC code samples All 100%  
C JT ReadJT class to read Siemens *.jt files All 100%  
C Multi-touch Upgrade to .NET 4.6.2 to support a better multitouch implementation in WPF control All 0%  
A Scene graph Always in edit mode on a root block reference. Browsing an assembly currently has some limitations, they can be removed considering the scene root as the entities of a special block. All 50%  
B Intersection volume The ability to display/highlight collision detection intersection volumes Ultimate and up 80%