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May 3, 2023
How to generate a thumbnail for each assembly component
This article proposes a solution to a common problem in CAD applications: saving a bitmap for each leaf node in an assembly. The suggested method is based on Eyeshot's assembly navigation system, so it is recommended that you read the article Assembly Navigation first. Our Pulley Transmission article…Read More
April 28, 2023
Shortcut menus (ContextMenuStrip/ContextMenu) and the 3D Mouse
A 3D mouse is an input device used by some CAD users. After a 3D mouse is detected for the first time, whenever the user right-clicks on an Eyeshot control with their (standard) mouse the normal shortcut menu is repopulated with navigation options specific for 3D mice. Please be aware that Eyeshot controls…Read More
April 18, 2023
Custom Entity with EntityGraphicsData
Starting from Eyeshot 2023 the EntityGraphicsData class is abstract. This article explains the recommended approach for creating an instance of the concrete class in a custom Entity. For a complete sample, you can see the SelectTriangle source code. To create an instance you should override the Ent…Read More
April 14, 2023
Limitations of AntiAliasing
Eyeshot offers the possibility to enable multisample anti-aliasing (MSAA), a technique that removes the artifacts known as jaggies from the raster image of a 3d scene. It can be activated like this: design1.AskForAntiAliasing = true; // in the Form/Window constructor design1.AntiAlisasing = true; This techn…Read More
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