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Believe it or not, in the last fifteen years we have rewritten the entire history of CAD in .NET
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Committed to 100% managed code, compiled against AnyCPU, standards. |
Developed by a unique mix of developers, mathematicians and engineers. |
Priority technical support from CAD veterans |
Royalty-free licensing model and transparent pricing |
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with a fully managed CAD software component
Still using an unmanaged C++ library or a .NET wrapper? The world has changed.
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December 4, 2023
New Login Process 🔑
Bologna, Italy — December 4, 2023. Starting today, we have integrated our customer support system with our corporate website to provide you with a seamless and unified experience. As part of this enhancement, you will no longer need to log in separately on the Zendesk website. Instead, you can now a…
Read MoreNovember 30, 2023
Zendesk login
When logging into Zendesk, you will be redirected to devDept website. If you do not see your ticket history, please Contact Us to request merging of your accounts.
Read MoreNovember 5, 2023
Eyeshot 2023.3 build 630
We are proud to announce the availability of a new Eyeshot 2023 stable build: 2022.3.630 Highlights Improved Brep.TransformBy() method Fixed bug with progressive drawing and clip planes Improved glTF material metallic roughness settings Restored planar face loops sorting during STEP import Fixed…
Read MoreOctober 13, 2023
Drawing 2D-01
const string dimLayerName = "Dimension", linetypeName = "DashDot", referenceLayerName = "Reference"; Plane vertical = new Plane(Point3D.Origin, Vector3D.AxisY, -1 * Vector3D.AxisX); // plane.XY; // adding different layers design1.LineTypes.Add(linetypeName, new float[] { 10, -2, 2, -2 }); design1.Layers[0].LineWeight = 2; design1.Layers…
Read MoreTogether, we empower CAD software development around the world.
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