Industrial equipment comprises the manufacturers of machines, tools, equipment or vehicles that are used to manufacture, extract, harvest or handle another product.
The growing trends of the 4th Industrial Revolution – automation, IoT, artificial intelligence, big data analysis, networked communications, machine learning and cloud computing – mark a significant change in the way we work and how we engage with our customers. These emerging technologies are providing advanced and disruptive Industrial Equipment solutions that support the creation, production and delivery of sophisticated and efficient machinery, equipment and components.
Below is a small selection of companies that use our products.
- Burlington Automation
- AIS Technologies
- Materialize Dental
- Automated Industrial Machinery
- Agie Charmilles
- The Gleason Works
- Glaziers Center
- Donatoni Macchine
Yes, when you load the DWG file in the Drawing workspace, layouts are available under the Drawing.Sheets property.
Yes, we recently introduced the geometric kernel as a standalone .NET cross-platform module.
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Below is a selection of code samples related to these industrial sectors.
This sample explains how to generate 2x and 3x toolpaths and how to simulate the material removal.
This example explains how to use collision detection.
This sample explains how to properly animate a robot arm and how to check collisions between objects. The additional tab, is dedicated to 2D collision detection instead. For more details on the collision detection implementation, check this article.
This sample explains how to detect features of a specific type on a 3D model. The filters allow to narrow down the number of cylinders or cones detected and the Show axes button to show cylinders' axis.
This example explain how to read a GCode file and simulate the 3x CNC machining.
This sample explains how to simulate a 3x CNC machine movements. First, the moving parts are loaded from STL files and added to three different Block definitions, then three subclassed BlockReferences override the Animate() and MoveTo() methods respectively, to compute new position and to move the objects (on GPU only).
This sample explains how to simulate a pipe bending machine and check collisions with surrounding objects.
This sample explains how to animate a group of entities.