Product Design

The process of creating new products or developing design innovations for enhanced product performance. The design process includes conceptualization, simulation, optimization, and design finalization prior to manufacturing.

Their evolving role has been facilitated by digital tools that now allow designers to do things such as communicate, visualize, analyze, produce 3D models and come up with tangible ideas in a way that would have previously required greater human resources.


Below is a small selection of companies that use our products.

  • Boeing
  • Bell
  • Lockheed Martin
  • GE Aerospace
  • Leonardo
  • Rolls-Royce
  • Porsche
  • Hyundai
  • Komatsu
  • Honda
  • Toyota
  • BMW
  • Scuderia Alpha Tauri
  • Ducati Corse
  • Richard Childress Racing
  • Carestream Dental
  • UC Care
  • Bruker
Consumer Products
  • Black & Decker
  • Hilti
  • Intel
  • Emcore
  • Samsung
  • Anca Motion
  • Sony
  • VectorNav
  • Daikin
  • Hitachi
Power Management
  • Samsung Heavy Industries
  • Hyundai Heavy Industries
  • North Sails Nevada
  • Pirelli
  • Cooper Tire
Drive Train
  • Renk


Does Eyeshot support sheets in DWG files?

Yes, when you load the DWG file in the Drawing workspace, layouts are available under the Drawing.Sheets property.

Is it possible to use Eyeshot without User Interface?

Yes, using the standalone .NET neutral cross-platform module. A set of Console application code samples is available in the installation folder.

Want to see our products in action?

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Got a question?

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Code Samples

Below is a selection of code samples related to these industrial sectors.


This sample provides instructions for assembling individual objects using direct, transformation, and animation methods.


This sample showcases Eyeshot's capability to handle large assemblies. It includes several useful commands such as Form New, Dissolve, Edit Structure, Make Independent, Edit Part, Edit Assembly, Edit Parent, and Moved with Triad. You can control selection, visibility, and selectability at the instance level. AssemblyDemo allows selection in branch or leaf mode and commands to open/save and import/export in IGES/STEP file formats. Asynchronous regeneration, disabled shadows, disabled reflection, disabled silhouette curves, and show center of rotation are the default settings for this sample. Video1, Video2


This sample demonstrates how to create a 3D model of a barbecue using Brep boolean operations and sheet metal flanges.


This sample explains how to build a blend surface between two surface edges. You can interactively change the influence of each edge. The Extend button allows you to smoothly extend the surface edges. Video1


This sample explains how to properly animate a robot arm and how to check collisions between objects. The additional tab is dedicated to 2D collision detection instead. For more details on the collision detection implementation, check this this article.


This sample demonstrates the process of identifying and eliminating topological elements from a BRep object. Video1


This sample demonstrates how to split a Mesh entity based on a pull direction and animate BlockReferences using a standard trackbar.


This sample covers the volume meshing of arbitrary geometry, the elements' quality histogram, the application of boundary conditions on BRep vertices/edges/faces, linear static analysis, and the plot of results. Video1, Video2


This sample demonstrates how to create a gym frame using NURBS surfaces.


This sample provides instructions on setting a BlockReference as current and interactively modifying its position and orientation using the ObjectManipulator widget.


This detailed demonstration explains how to generate Vector and Raster views of your geometry in the Drawing workspace. It is the only example that allows for the import of DXG/DXF files that include AutoCAD paperspace or layouts. Import of STL, OBJ, IGES and STEP files are provided to test the view generation quality on your own geometry. The Drawings tab contains a variety of options to add dimensions and annotations to the views. Drawing sheets can be exported to DWG/DXF as VPORT objects or exploded curves. Yes, you are right, the geometry belongs to our office desks as you can check here. Additionally, this demonstration shows how to use the WorkManager class to handle a queue of WorkUnits for building the views. Ready to start? Check this introductory article for more information.


This sample explains how to draw and shape an electrical wire or flexible pipe. You can add multiple joints and move them using the right mouse button.


This sample illustrates Eyeshot's Finite Element Analysis capabilities, including mapped meshing and 2D and 3D beams with hinge support. Clicking the "Numeric results" button opens a dialog displaying all the results in a tabular view. Video1


This sample shows how to utilize the 2D constraint solver from UI, including sketch extrude/revolve/sweep and assembly navigation to a specific component/BRep. The left pane contains the assembly and features trees, and it also offers the option to import a sketch from DWG/DXF. Video1, Video2, Video3


This sample provides instructions for slicing a 3D mesh for printing and simulating the extrusion process. Video1


This sample explains how to control the size of elements in surface meshing and provides tools for evaluating the quality of triangle shapes. Video1


This sample explains how to generate a section of a 3D surface model.


This sample demonstrates the process of creating a manifold BRep object from two airfoils, which can then be exported in STEP file format.


This sample showcases how Eyeshot workspaces (previously known as Environments) seamlessly operate on the same geometry. It also demonstrates the process of defining 2D sketches, orthographic views, FEA study, and 3x CNC machining programmatically. Video1