What's New


What's New history

3D Printing Simulation

A new entity has been developed that is suitable for 3D printing extrusion simulation. This entity is super-fast and provides all the necessary tools to display single layers or single motions in real-time. With this entity, a lot of data can be drawn instantly, making it easier to simulate 3D printing extrusion.

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Extensions Menu

Visual Studio Extensions for devDept Eyeshot aim to help developers when creating applications with devDept Eyeshot. The extensions handle the following major points in the development with devDept Eyeshot: Project creation, conversion, and configuration – reference management. Project Upgrade - upgrading devDept Eyeshot to a new version. Toolbox configuration – select what version of devDept Eyeshot to be populated in the Toolbox.

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Modal Analysis

Eyeshot 2024 introduces FEM Modal Analysis. The goal of Modal Analysis in structural mechanics is to determine the natural mode shapes and frequencies of an object or structure during free vibration.

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Curve and Surface Extension

Eyeshot 2023 includes the NURBS curve and surface ExtendBy() methods. These algorithms provide a nice extension, with maximum continuity, to the original curve or surface.

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MeshEditor class

The MeshEditor class allows changing mesh topology through a number of operators, like edge flip, edge collapse, vertex dissolve (for three or four connected triangles), find vertex or edge cell, etc.

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New family of Geometry Meshers

A new family of geometry meshers is now available. They include the CurveMesher to subdivide curves with different sizes on endpoints, PlaneMesher to subdivide planar regions with constant or variable sizes, SurfaceMesher to subdivide freeform NURBS surfaces and the VolumeMesher which combines all the others to process BRep objects.

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Image-based Silhouette Drawing

This new drawing technique has the benefit of being fast and independent from the polygon count.

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Screen Space Ambient Occlusion

Ambient Occlusion is a shading and rendering technique used to approximate how exposed each point in a scene is to ambient lighting. It darkens creases, holes, intersections and surfaces that are close to each other. In real life, these areas tend to block or occlude ambient light, therefore they appear darker.

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Semi-transparent Selection with Halo

Dynamically selected entities are drawn with a halo surrounding them. This halo could be single colored or multi colored. The following properties determine the halo color:

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Minimum Framerate and Progressive Drawing

Eyeshot can now load and spin geometry of any complexity removing small objects and adding them back progressively once the end-user stops moving. This process ends when the model drawing is completed and prevents any UI block during geometry navigation.

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FEM Edition is back!

Eyeshot FEM edition is back in this version. It now includes a TET4/TET10 volume mesher (the one and only 100% pure .NET on the market) with mesh control, multi-material support, vertex/edge/face boundary conditions and much more!

2D Constraint Solver

Eyeshot 2022 includes a professional 2D constraint solver that can be used for different purposes: individual 2D parametric sketches, mechanism design, adding features to existing BRep objects and history based parametric modeling.

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New features & Roadmap

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