Blog
Learn about industry trends, news and how-tos from our product experts.
Multi-file and lazy loading
Eyeshot 2021 introduces a new feature that allows you to save the entire scene to multiple files using the Eyeshot proprietary file format. With this feature, you have the flexibility to work on a file representing a single component and observe its changes when loading the entire assembly (video),…
by
Marcello Stagni |
October 09, 2020 | Share
Speed up the resizing of the control
Update for version 2022 and newer Starting from Eyeshot 2022, this solution is no longer needed if Minimum Frame Rate is enabled. In order to speed up the resizing of our control, it is possible to activate the culling feature even during its resizing. Here is the snippet code for both WinForms …
by
Antonio Spagnuolo |
October 01, 2020 | Share
Eyeshot 2020.3 Released
We are proud to announce the availability of a new Eyeshot 2020 stable build: 2020.3.428 New Features Super-fast zoom and pan on complex views (see Video) Super-fast geometry snapping on complex views (see Video) Top-quality vector views: polylines and arcs in place of thousands of micro…
September 03, 2020 | Share

Eyeshot 2020.2 Released
We are proud to announce the availability of a new Eyeshot 2020 stable build: 2020.2.264 This build includes bug fixing and some speed improvements. To learn more about this update, please check the Changelog.
June 02, 2020 | Share

Eyeshot issues with Infragistics controls
Issue 1: Docking control and draw overlay If you need to customize the Eyeshot control by drawing a text in the overlay, you will get an error during docking/undocking operations with Infragistics control. To overcome this, you can use the below trick: using System.Runtime.InteropServices; class My…
by
Marcello Stagni |
May 26, 2020 | Share
Draw infinite world axes
With the following class derived from Design you can draw the infinite world axes as shown in the following image: The axes are drawn in 3 overridden methods: DrawViewportBackground: the part of the axes beyond the far plane DrawViewport: the part between the camera planes DrawOverlay: the part n…
by
Antonio Spagnuolo |
May 20, 2020 | Share
Eyeshot 2020.1 Build 167
This build includes only last-minute bug fixing. To learn more about this update, please check the Changelog.
February 19, 2020 | Share

Eyeshot 2020 Released 🍹
Bologna, Italy — February 3, 2020. devDept Software S.r.l., leading provider of software development tools to the engineering industry, today announces the release of Eyeshot 2020, the native CAD control for .NET Framework. New Features ReadGCode class and a new entity called Toolpath (…
February 03, 2020 | Share

Eyeshot WPF multitouch
Starting from Eyeshot 2020 WPF, the handler for touch gestures is the native one.In this way, we can avoid disabling the RealTimeStylus support from the application Window by default. On the other hand, in order to manage multitouch in an efficient way*, you can still use WM TOUCH events just by se…
by
Marcello Stagni |
January 08, 2020 | Share
WM TOUCH: Enable multitouch on Eyeshot WPF control when added programmatically
For the Eyeshot WPF control, when the ImmediateMode is not activated but the property model1.MultiTouch.UseWindowsMessages is set to true and you need to add the Eyeshot control programmatically, you need the below code in the main window constructor to make it work. public MainWindow() { Init…
by
Marcello Stagni |
January 08, 2020 | Share