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Eyeshot 2022 Minimum Frame Rate feature
How it works Simplifies the geometry during Zoom/Pan/Rotate removing small objects trying to maintain the target frame rate. Once the dynamic movement is completed the progressive drawing kicks in to avoid blocking the UI. It can be deactivated using the Design.MinimumFrameRate property set to zero. Recommended values Between 10 and 20. Zero to deactivate. Th…
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Alberto Bencivenni |
December 13, 2021 | Share
Modeling Practice Drawings 125
The following lines allow you to draw this model in the above picture from scratch: // Body CompositeCurve bodyProfile = new CompositeCurve( new Line(-92, 0, -10, 0), new Arc(-10, 10, 0, 10, Math.PI * 1.5, Math.PI * 2), new Line(0, 10, 0, 77), new Arc(-10, 77, 0, 10, 0, Math.PI / 2), new Line(-10, 87, -92, 87), new Line(-92, 87, -92, 75), new Line(-92, 75, -22, 75), new Arc(-22, 65, 0, 10, 0, Math.PI / 2), new Line(-12, 65, -12, 22), new Arc(-22, 22, 0, 10, Math.PI * 1.5, Math.PI * 2), n…
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Stefano Volpe |
October 29, 2021 | Share
Eyeshot 2022 Beta
devDept Software is proud to announce the Eyeshot 2022 Beta program. New Features Geometric kernel/UI separation, Stage I (Read Article)We completed the first step of separating geometric kernel and UI. Eyeshot 2022 includes geometric entities under devDept.Geometry.Entities namespace and standard entities under devDept.Eyeshot.Entities names…
October 25, 2021 | Share
Hook
Let us define some useful constants first: private const string dimLayer = "Dimension", thinLayer = "ThinLayer", dashDot = "DashDot"; private const double textHeight = 5; private const float defaultLineWeight = 2; Here is the primary function: void hook() { hookSetup(); hookFrame(); hookDrawing(); design1.SetView(viewType.Top); design1.ZoomFit(); } Here goes our setup function: void hookS…
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Stefano Volpe |
October 25, 2021 | Share
Geometric kernel/UI separation in Eyeshot 2022
From Eyeshot 2023, GEntity class and inherit classes have been abandoned in favor of a new architecture. With Eyeshot 2022 we make a strong separation between geometric algorithms and object rendering. For this reason, we introduced a new hierarchy of objects under the namespace devDept.Geometry.Entities that can be used to perform geometric modeling witho…
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Simone Maccaferri |
October 25, 2021 | Share
Eyeshot 2021.3 Released
We are proud to announce the availability of a new Eyeshot 2021 stable build: 2021.3.487 New Features Updated ODA libraries to version 22.7 Added anisotropic surface meshing (see Video) Added multi-domain meshing using Brep materials Added Brep.MergeAndKeepFaces() method to allow multi-domain meshing Added FemMesh.GetNodesBy() family of methods to simplif…
September 01, 2021 | Share
Casing
Define layer names and text height. const string Dim = "Dim", DashDot = "DashDot", Frame = "Frame", FrameText = "FrameText";const double textHeight = 2.0; Draw the component and its dimensions. // Setting layers and linetype design1.Layers.Add(new Layer(Dim, Color.CornflowerBlue)); design1.Layers.Add(new Layer(Frame) { LineWeight = 2 }); design1.Layers.Add(new Layer(FrameText) { LineWeight = 3 }); de…
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Adriano Ongaretto |
August 30, 2021 | Share
15 Years in Business! 🎂
We are proud to announce that on July 11th, 2021, we celebrated our 15th Anniversary in business! To get customers involved, we are shipping one of these lovely t-shirts for each license purchased or renewed from July 2021 to June 2022. Don't forget to provide us one size (S, M, L, XL) for each Eyeshot developer!
August 22, 2021 | Share
Eyeshot 2021.2 Released
We are proud to announce the availability of a new Eyeshot 2021 stable build: 2021.2.416 New Features Parallel2D milling strategy (see Video) APT tool support (for simulation only) Stock by geometry (see Video) Tool holder collision detection during simulation (see Video) SimulationTimeline UI element (see Video) 3x milling GCode import and simulati…
June 10, 2021 | Share
Modeling Practice Drawings 152
Circle c1 = new Circle(new Point3D(0, 0), 30); Circle c2 = new Circle(new Point3D(105, 0), 21); devDept.Eyeshot.Entities.Region creg1 = new devDept.Eyeshot.Entities.Region(c1, Plane.XY); devDept.Eyeshot.Entities.Region creg2 = new devDept.Eyeshot.Entities.Region(c2, Plane.XY); Arc l1top = (Arc) UtilityEx.GetCirclesTangentToTwoCircles(c1, c2,115,true)[3]; Arc l1bottom = new Arc(l1top.Center…
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Alberto Bencivenni |
April 09, 2021 | Share