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CAD

CAD Practice Drawings 124

private const string DimLayer = "Dimension", ThinLayer = "ThinLayer", DashDot = "DashDot"; design1.Layers[0].LineWeight = 2; design1.Layers.Add(new Layer(DimLayer, Color.CornflowerBlue)); design1.Layers.Add(new Layer(ThinLayer)); design1.LineTypes.Add(DashDot, new float[] { 30, -5, 5,…

by Alberto Bencivenni | April 07, 2021 | Share

CAD

Swing Arm

Circle c1 = new Circle(Plane.XY, new Point3D(0, 0, 0), 25.0); Circle c2 = new Circle(Plane.XY, new Point3D(100, 0, 0), 12.0); Circle c1_inner = new Circle(Plane.XY, c1.Center, 18.0); Circle c2_inner = new Circle(Plane.XY, c2.Center, 6.0); Circle c3_inner = new Circle(Plane.XY, new Point3D(c2.Cent…

by Federico Fucci | March 03, 2021 | Share

CAD

2D CAD Exercises 57

const string Dim = "Dimension"; const string DashDot = "DashDot"; design1.LineTypes.Add(DashDot, new float[] { 20, -2, 2, -2 }); design1.Layers.Add(new Layer(Dim, Color.CornflowerBlue)); design1.Layers[0].LineWeight = 2.5f; // Y axis Line axisY = new Line(0, -45, 0, 45) { LineTypeMethod = c…

by Federico Fucci | March 03, 2021 | Share

Announcement

Eyeshot 2021 Released 🍾

Bologna, Italy — February 5, 2021. devDept Software S.r.l., leading provider of software development tools to the engineering industry, today announces the release of Eyeshot 2021, the native CAD control for .NET Framework. What's new in Eyeshot 2021 Drafting Hatch entity (Video, can be…

February 05, 2021 | Share

Miscellaneous

How Collision Detection works

Eyeshot provides two different collision detection classes: CollisionDetection2D for the 2D version in which all the input entities have to lay on Plane.XY (it supports BlockReference, Region, and ICurve); CollisionDetection for the 3D version with input entities in any position and orientation …

by Melissa Angelini | January 25, 2021 | Share

CAD

Modeling Practice Drawings 142 + Drawing

//HorizonatalBox Dimensions double hBoxWidth = 50, hBoxHeight = 140, hBoxExtr = 10; //VerticalBox Dimensions double vBoxSideBig = 55.5, vBoxTop = 50, vBoxSideSmall = 8, vBoxRadius = 18; //Slot Dimensions double slotOuterHeight = 25, slotOuterExtrNeg = 12.5, …

by Leone Ruggiero | January 14, 2021 | Share

Miscellaneous

WorkManager (How to handle multiple WorkUnits)

Eyeshot 2021 introduces a new helper class designed to handle a queue of WorkUnit objects more efficiently.To facilitate understanding, we use the term Operation to refer to the work carried out by each individual WorkUnit.The WorkManager class enables the execution of either a single operation or …

by Marcello Stagni | December 22, 2020 | Share

Miscellaneous

Add to scene as single object

The following code is a sample of the main steps to insert the contents of a file inside a Block and create a BlockReference that refers to it. ReadSTEP readFile = new ReadSTEP(fileName); readFile.DoWork(); // Merge the master collections loaded from the file with the Environment ones // In case o…

by Simone Maccaferri | November 04, 2020 | Share

Announcement

Eyeshot 2021 Beta

devDept Software is proud to announce the Eyeshot 2021 Beta program. The list of new features ready to be tested in this build follows. With regard to toolpath generation, we are still focusing on toolpath accuracy and computation speed, we will add proper leads and linkings so…

October 29, 2020 | Share

Miscellaneous

Multi-file and lazy loading

Eyeshot 2021 introduces a new feature that allows you to save the entire scene to multiple files using the Eyeshot proprietary file format. With this feature, you have the flexibility to work on a file representing a single component and observe its changes when loading the entire assembly (video),…

by Marcello Stagni | October 09, 2020 | Share