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3D Graphics

Semi-transparent Selection with Halo

Starting from Eyeshot 2022.2 it is possible to draw dynamically selected entities with a halo effect. Starting from Eyeshot 2023 it is possible to draw both static and dynamic selection entities with a halo effect. All the relevant settings are grouped under the property Workspace.Selection. The new SelectionSettings class contains all the properties rela…

by Leone Ruggiero | May 30, 2022 | Share


Modeling Practice Drawings 42

Brep elbow; //creating the first part of the elbow var headRegion = devDept.Eyeshot.Entities.Region.CreateRoundedRectangle(360, 360, 10); for (int i = 0; i < 2; i++) { for (int k = 0; k < 2; k++) { Func<int, int> calcPos = (int pos) => (pos > 0) ? (pos * (360 - 50)) : (pos + 50); var circle = new Circle(calcPos(i), calcPos(k), 0, 15); circle.Reverse(); headRegion.ContourList.Add(circle); } } var headBrep = headRegion.ExtrudeAsBrep(5…

by Gian Maria Gentilini | May 30, 2022 | Share


.NET6 Windows Support

The Eyeshot installer includes the official NuGet packages for .NET6-Windows. In order to simplify the package installation, an additional entry under the Visual Studio Extensions menu has been created, from which you can easily add the proper NuGet reference to the selected project; here you can find a demo video showing this feature. Once the package devDept…

by Marcello Stagni | May 26, 2022 | Share


Base revolve sketch

Sketch sk1 = new Sketch(); SketchLine[] segments = sk1.AddPolygon( new Point2D(0, 0), new Point2D(130, 0), new Point2D(130, 53), new Point2D(116, 53), new Point2D(116, 37.5), new Point2D(98, 37.5), new Point2D(98, 53), new Point2D(0, 53) ); // hor/ver constraints sk1.AddConstraintHorizontal(segments[0]); sk1.AddConstraintVertical(segments[1]); sk1.AddConstraintHorizontal(segments[2]); sk1.AddConstraint…

by Alberto Bencivenni | May 17, 2022 | Share


Eyeshot 2022.1

We are proud to announce the availability of a new Eyeshot 2022 stable build: 2022.1.376 Highlights Added support for zoom invariant dimensions text in SketchManager class Added SketchManager.Fit, RotateToPlane, Margin and ZoomFitMode properties. Added support for SketchEntity export Added support for Copy, Cut and Paste of sketch curves Improved Workspa…

April 05, 2022 | Share

3D Graphics

Better Transparency

  Feature conflict The following approach won't work as expected when MinimumFrameRate is enabled. By default Eyeshot has design.AccurateTransparency property set to false. This allows rendering transparent entities without the preprocessing step (design.ProcessSemiTransparent()) required by the AccurateTransparency algorithm (that can take some time…

by Simone Maccaferri | February 15, 2022 | Share


Silent installation

A new MSI-based installer is used starting from Eyeshot 2022 and you can run a silent installation with the standard commands for MSI packages. Listed below are some command line samples: WinForms with a verbose logEyeshotFem20221271.exe /exenoui /qn /L*V log.txt ADDLOCAL=ALL REMOVE=WPF WPF with a verbose log and a visible progress windowEyeshotFem20221271.exe…

by Marcello Stagni | February 11, 2022 | Share


Eyeshot 2022 Released 🎆

Bologna, Italy — February 4, 2022. devDept Software S.r.l., leading provider of software development tools to the engineering industry, today announces the release of Eyeshot 2022, the native CAD control for .NET Framework.   What's New Geometric kernel / UI separation (stage I)In this stage, Eyeshot entities were separated by their UI representation. A lot of code has…

February 04, 2022 | Share

3D Graphics

Performance Tips

The main performance feature of Eyeshot is the Minimum Frame Rate. It basically skips small objects during dynamic movements trying to maintain the target frame rate. The following settings affect the number of drawn objects when the Minimum Frame Rate is enabled, and affect the FPS when disabled. Before playing with these settings, please turn on the current…

by Simone Maccaferri | December 21, 2021 | Share


Workspace.IsBestAdapterAvailable property

When using DirectX, Eyeshot tries to get the best adapter for rendering but some laptops with dual graphics cards don't allow to do this throwing an exception during their initialization.That's because, on those machines, the best adapter (NVidia or AMD) is not a true discrete GPU - it is a co-processor for the Intel GPU, and all video data, even if rendered by those adapt…

by Alberto Bencivenni | December 13, 2021 | Share