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CAD

Drawing 2D-01

const string dimLayerName = "Dimension", linetypeName = "DashDot", referenceLayerName = "Reference"; Plane vertical = new Plane(Point3D.Origin, Vector3D.AxisY, -1 * Vector3D.AxisX); // plane.XY; // adding different layers design1.LineTypes.Add(linetypeName, new float[] { 10, -2, 2, -2 }); …

by Gianpiero Tovo | October 13, 2023 | Share

3D Graphics

Infinite Grid

 Non-maintained solution The proposed solution is not natively supported and may not work in all scenarios and versions. It is possible to draw an infinite grid by using a custom shader. This effect can be achieved by enabling this shader and drawing a square covering the entire wanted plane in …

by Federico Fucci | October 06, 2023 | Share

Announcement

Eyeshot 2023.3 Released

Bologna, Italy — September 29, 2023. devDept Software S.r.l., leading provider of software development tools to the engineering industry, today announces the release of Eyeshot 2023.3, the native CAD control for .NET   New Features PrintSimulationMesh entity preview (Video) MultiFastMesh en…

September 29, 2023 | Share

CAD

YouTube logo

// main body arcs definitions Arc a1 = new Arc(Plane.XY, new Point3D(-20, -15), new Point3D(-22, 0), new Point3D(-20, 15), true); Arc a2 = new Arc(Plane.XY, new Point3D(-20, 15), new Point3D(0, 16.5), new Point3D(20, 15), true); Arc a3 = new Arc(Plane.XY, new Point3D(20, 15), new Point3D(22, 0), n…

by Gianpiero Tovo | September 21, 2023 | Share

CAD

Creating a BRep entity from scratch

In this article, we create a BRep entity by defining its vertices, edges, faces and shells. const double radius = 10, height = 20, centreToCentre = 20, offset = 3; Point3D[] vertices = new Brep.Vertex[8]; vertices[0] = new Brep.Vertex(0, -radius); vertices[1] = new Brep.Vertex(centreToCentre, -r…

by Alberto Bencivenni | July 28, 2023 | Share

CAD

Modeling Practice Drawings 110

// Main polygon CompositeCurve cc1 = new CompositeCurve( new Line(-34, 0, 34, 0), new Line(34, 0, 34, 59.4), new Arc(Plane.XY, new Point2D(0, 59.4), 34, Utility.DegToRad(0), Utility.DegToRad(180)), new Line(-34, 59.4, -34, 0)); devDept.Eyeshot.Entities.Region reg1 = new devDept.Ey…

by Paolo Bencivenni | July 24, 2023 | Share

CAD

Modeling Practice Drawings 91

// Big slot devDept.Eyeshot.Entities.Region reg1 = devDept.Eyeshot.Entities.Region.CreateSlot(0, 0,22.5, 18, 0, true); Brep ext1 = reg1.ExtrudeAsBrep(new Interval(0, 4.4)); // Small slot devDept.Eyeshot.Entities.Region reg2 = devDept.Eyeshot.Entities.Region.CreateSlot(0, 0, 22.5, 7.6, 0, true); …

by Paolo Bencivenni | July 24, 2023 | Share

3D Graphics

EDM Simulation using MultiFastMesh

Recently converted into an official code sample: WireEDM   In this article, we explore a practical application of the new MultiFastMesh entity in a real-world scenario, specifically focusing on creating a fast and efficient 3D visualization for a wire-cut EDM simulation. Before diving into the d…

by Leone Ruggiero | July 05, 2023 | Share

3D Graphics

MultiFastMesh

  In certain situations, there is a need to showcase a 3D object that consists of numerous smaller sub-parts, each with its own color and visibility settings. For instance, let's consider a 3D printing simulation where the final piece is built by adding a small amount of material at each step. If …

by Leone Ruggiero | July 05, 2023 | Share

Announcement

Eyeshot 2023.2 Released

Bologna, Italy — June 20, 2023. devDept Software S.r.l., leading provider of software development tools to the engineering industry, today announces the release of Eyeshot 2023.2, the native CAD control for .NET New Features NuGet packages, at last! Visual Studio 2022 Extensions menu item (Video) …

June 20, 2023 | Share