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Drawing 2D-01
const string dimLayerName = "Dimension", linetypeName = "DashDot", referenceLayerName = "Reference"; Plane vertical = new Plane(Point3D.Origin, Vector3D.AxisY, -1 * Vector3D.AxisX); // plane.XY; // adding different layers design1.LineTypes.Add(linetypeName, new float[] { 10, -2, 2, -2 }); …
by
Gianpiero Tovo |
October 13, 2023 | Share
Infinite Grid
Non-maintained solution The proposed solution is not natively supported and may not work in all scenarios and versions. It is possible to draw an infinite grid by using a custom shader. This effect can be achieved by enabling this shader and drawing a square covering the entire wanted plane in …
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Federico Fucci |
October 06, 2023 | Share
Eyeshot 2023.3 Released
Bologna, Italy — September 29, 2023. devDept Software S.r.l., leading provider of software development tools to the engineering industry, today announces the release of Eyeshot 2023.3, the native CAD control for .NET New Features PrintSimulationMesh entity preview (Video) MultiFastMesh en…
September 29, 2023 | Share
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// main body arcs definitions Arc a1 = new Arc(Plane.XY, new Point3D(-20, -15), new Point3D(-22, 0), new Point3D(-20, 15), true); Arc a2 = new Arc(Plane.XY, new Point3D(-20, 15), new Point3D(0, 16.5), new Point3D(20, 15), true); Arc a3 = new Arc(Plane.XY, new Point3D(20, 15), new Point3D(22, 0), n…
by
Gianpiero Tovo |
September 21, 2023 | Share
Creating a BRep entity from scratch
In this article, we create a BRep entity by defining its vertices, edges, faces and shells. const double radius = 10, height = 20, centreToCentre = 20, offset = 3; Point3D[] vertices = new Brep.Vertex[8]; vertices[0] = new Brep.Vertex(0, -radius); vertices[1] = new Brep.Vertex(centreToCentre, -r…
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Alberto Bencivenni |
July 28, 2023 | Share
Modeling Practice Drawings 110
// Main polygon CompositeCurve cc1 = new CompositeCurve( new Line(-34, 0, 34, 0), new Line(34, 0, 34, 59.4), new Arc(Plane.XY, new Point2D(0, 59.4), 34, Utility.DegToRad(0), Utility.DegToRad(180)), new Line(-34, 59.4, -34, 0)); devDept.Eyeshot.Entities.Region reg1 = new devDept.Ey…
by
Paolo Bencivenni |
July 24, 2023 | Share
Modeling Practice Drawings 91
// Big slot devDept.Eyeshot.Entities.Region reg1 = devDept.Eyeshot.Entities.Region.CreateSlot(0, 0,22.5, 18, 0, true); Brep ext1 = reg1.ExtrudeAsBrep(new Interval(0, 4.4)); // Small slot devDept.Eyeshot.Entities.Region reg2 = devDept.Eyeshot.Entities.Region.CreateSlot(0, 0, 22.5, 7.6, 0, true); …
by
Paolo Bencivenni |
July 24, 2023 | Share
EDM Simulation using MultiFastMesh
Recently converted into an official code sample: WireEDM In this article, we explore a practical application of the new MultiFastMesh entity in a real-world scenario, specifically focusing on creating a fast and efficient 3D visualization for a wire-cut EDM simulation. Before diving into the d…
by
Leone Ruggiero |
July 05, 2023 | Share
MultiFastMesh
In certain situations, there is a need to showcase a 3D object that consists of numerous smaller sub-parts, each with its own color and visibility settings. For instance, let's consider a 3D printing simulation where the final piece is built by adding a small amount of material at each step. If …
by
Leone Ruggiero |
July 05, 2023 | Share
Eyeshot 2023.2 Released
Bologna, Italy — June 20, 2023. devDept Software S.r.l., leading provider of software development tools to the engineering industry, today announces the release of Eyeshot 2023.2, the native CAD control for .NET New Features NuGet packages, at last! Visual Studio 2022 Extensions menu item (Video) …
June 20, 2023 | Share