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Learn about industry trends, news and how-tos from our product experts.

Announcement

Eyeshot 2023.3 build 630

We are proud to announce the availability of a new Eyeshot 2023 stable build: 2022.3.630 Highlights Improved Brep.TransformBy() method Fixed bug with progressive drawing and clip planes Improved glTF material metallic roughness settings Restored planar face loops sorting during STEP import Fixed crash in WPF control when the toolbar is null To learn more ab…

November 05, 2023 | Share

CAD

Drawing 2D-01

const string dimLayerName = "Dimension", linetypeName = "DashDot", referenceLayerName = "Reference"; Plane vertical = new Plane(Point3D.Origin, Vector3D.AxisY, -1 * Vector3D.AxisX); // plane.XY; // adding different layers design1.LineTypes.Add(linetypeName, new float[] { 10, -2, 2, -2 }); design1.Layers[0].LineWeight = 2; design1.Layers.Add(new Layer(dimLayerName, Color.CornflowerBlue) { LineWeig…

by Gianpiero Tovo | October 13, 2023 | Share

3D Graphics

Infinite Grid

 Non-maintained solution The proposed solution is not natively supported and may not work in all scenarios and versions. It is possible to draw an infinite grid by using a custom shader. This effect can be achieved by enabling this shader and drawing a square covering the entire wanted plane in the DrawViewportBackground method. Vertex shader: varying vec3 nea…

by Federico Fucci | October 06, 2023 | Share

Announcement

Eyeshot 2023.3 Released

Bologna, Italy — September 29, 2023. devDept Software S.r.l., leading provider of software development tools to the engineering industry, today announces the release of Eyeshot 2023.3, the native CAD control for .NET   New Features PrintSimulationMesh entity preview (Video) MultiFastMesh entity preview (Article1, Article2) FEM Modal Analysis preview (Video) Anim…

September 29, 2023 | Share

CAD

YouTube logo

// main body arcs definitions Arc a1 = new Arc(Plane.XY, new Point3D(-20, -15), new Point3D(-22, 0), new Point3D(-20, 15), true); Arc a2 = new Arc(Plane.XY, new Point3D(-20, 15), new Point3D(0, 16.5), new Point3D(20, 15), true); Arc a3 = new Arc(Plane.XY, new Point3D(20, 15), new Point3D(22, 0), new Point3D(20, -15), true); Arc a4 = new Arc(Plane.XY, new Point3D(20, -15), new Point3D(0, -16.5), new Point3D(-20, -15), true); double filletRadius = 8; Cur…

by Gianpiero Tovo | September 21, 2023 | Share

CAD

Creating a BRep entity from scratch

In this article, we create a BRep entity by defining its vertices, edges, faces and shells. const double radius = 10, height = 20, centreToCentre = 20, offset = 3; Point3D[] vertices = new Brep.Vertex[8]; vertices[0] = new Brep.Vertex(0, -radius); vertices[1] = new Brep.Vertex(centreToCentre, -radius); vertices[2] = new Brep.Vertex(centreToCentre, +radius); vertices[3] = new Brep.Vertex(0, +radius); vertic…

by Alberto Bencivenni | July 28, 2023 | Share

CAD

Modeling Practice Drawings 110

// Main polygon CompositeCurve cc1 = new CompositeCurve( new Line(-34, 0, 34, 0), new Line(34, 0, 34, 59.4), new Arc(Plane.XY, new Point2D(0, 59.4), 34, Utility.DegToRad(0), Utility.DegToRad(180)), new Line(-34, 59.4, -34, 0)); devDept.Eyeshot.Entities.Region reg1 = new devDept.Eyeshot.Entities.Region(cc1); Brep ext1 = reg1.ExtrudeAsBrep(new Interval(0, 26)); // Borders devDept.Eyeshot.Entities.Region reg2 = devD…

by Paolo Bencivenni | July 24, 2023 | Share

CAD

Modeling Practice Drawings 91

// Big slot devDept.Eyeshot.Entities.Region reg1 = devDept.Eyeshot.Entities.Region.CreateSlot(0, 0,22.5, 18, 0, true); Brep ext1 = reg1.ExtrudeAsBrep(new Interval(0, 4.4)); // Small slot devDept.Eyeshot.Entities.Region reg2 = devDept.Eyeshot.Entities.Region.CreateSlot(0, 0, 22.5, 7.6, 0, true); ext1.ExtrudeAdd(reg2, new Interval(0, 16)); devDept.Eyeshot.Entities.Region reg3 = devDept.Eyeshot.En…

by Paolo Bencivenni | July 24, 2023 | Share

CAD

Modeling Practice Drawings 69

At the time of writing, due to a singularity, we need to set the radius as 19 units instead of 20. // Sketch 1 var sk1 = new devDept.Geometry.ConstraintSolver.Sketch(); // Add origin point SketchPoint origin1 = sk1.AddOrigin(); // Lines var l1 = sk1.AddLine(-20, -60, -20, -100); var l2 = sk1.AddLine(-20, -100, 20, -100); var l3 = sk1.AddLine(20, -100, 20, -60); // Mid point var p1 = sk1.AddPoint(20, -100); sk1.AddConstraintMidP…

by Paolo Bencivenni | July 20, 2023 | Share

CAD

3D-DP949

// Main polygon devDept.Eyeshot.Entities.Region cir1 = devDept.Eyeshot.Entities.Region.CreateCircle(Plane.YZ, 0, 76, 20); Line lR = UtilityEx.GetLinesTangentToCircleFromPoint((Circle)cir1.ContourList[0], new Point3D(0, -32, 20))[1]; Line lL = UtilityEx.GetLinesTangentToCircleFromPoint((Circle)cir1.ContourList[0], new Point3D(0, 32, 20))[0]; Arc arc = new Arc(Plane.YZ, new Point2D(0, 76), 20…

by Paolo Bencivenni | July 12, 2023 | Share